3 Stages of Fear: Part 2 of 3

False Evidence Accepted as Reality

12 And because iniquity shall abound, the love of many shall wax cold.
Matthew 24:12 KJV

The false evidence presented by the manipulators is not always accepted by those who see it, but when it is, it enters the mind and becomes part of the framework of the beholder’s perception of reality. That is the goal of the presentation in the first place and therefore, the acceptor of the lie has just surrendered freedom to an oppressor. 

This topic is much deeper than what can be covered in an article short enough for most to want to read, but there are three basic consequences of chronic acceptance of lies. Especially the lies that are fed to society through media and other forms of propaganda. 

Embedded Attachment to the False Savior

Fearocracy is a system of government where the subjects of the rulers are controlled by fear. There are many examples of extreme fearocracies throughout history and it would be hard to prove that at least most of them did not become such by the fascists first establishing themselves as the saviors. Or at least in the minds of the majority, or enough of the populations that they lord over. 

With a cursory amount of research, it would not be hard to discover that a despot’s rise to power is usually through fancying himself as the savior from some outside force, inside danger, or just a crisis caused by this thing or that thing. Whatever it was, the power was levied from those who put their trust in the false savior to rescue or protect them from the perceived looming disaster, danger, or catastrophe. History is riddled with this truth, and the present is living proof of itl.

Unrestrained Disdained for the Created Villain

In order for there to be a “savior” there must be something to be saved from. To get control of a population through fear, the perspective controller must first establish a [perceived] villain. 

The perceived villain, for the manipulator’s plan to work, must fit the sell. Consider big pharma and the breadth of ailments and infirmities that many consider saviors. Another suspect of this can be the military industrial congressional complex. Whichever one that I could mention garners funding from either people out of fear of sickness, or the government treasury [people] almost automatically through fear of something. In all those cases, there must have been a villain to fit the fear narrative. 

The villain can be a democracy-suppressing dictator, a disease, a threat to a particular right or freedom in general, discrimination, etc. Whatever it is, as a part of the democratic network of lies, it must be accepted by a large portion of the population and held as a stronghold. 

Since the villain is a false, or fabricated one, and the savior status survives by a lying narrative that must be maintained, then peripheral villains must also be created to protect the original false savior narrative. This is a game that is played using script tactics to paint the vocal enlightened as the antagonist [villain] and the “savior” as the protagonist, or hero. This becomes a twist in the story. It’s where the visceral division comes in and is the parent of arguments like the coof-v@ks, Ru55o-UA conflict, and 2020 Election Integrity arguments. 

It is all based on the acceptance of the story presented. Then, as the alternate realities now framing perception grow stronger, the alternate reality of the mind is now formed to more easily accept more of the incoming lies, and also deeper and more preposterous versions of them; building the game brain. 

Believe what the presenter told you without research because you are a subject to the presenter as the presenter could be a line being towed, partisanship, emotional heartstring, affiliation manipulation, etc. 

Full On Game-Brain

As the perception of reality becomes more warped from the inundation and chronic acceptance of increasingly more perverse concoctions of a designed reality, the “everything is a game” mentality grows stronger and stronger. 

Unrestrained adherence to false narratives and over-adoration of one thing and being deadset against another, combined with the fictionalization industries that include video games, movies, and social media over-exposure causes what should now be known as game-brain. 

Game-brain is a condition where a person’s sense of reality is warped to the point that they are losing the ability to discern between fiction and reality. It takes on various versions and reaches different levels, but the highest level is called full-on. 

Qualifying for the highest level of this affliction doesn’t require max infantilism in every category but just one or two will do. A common version of game-brain would be in the area of military, combat, and war. The perverted mentality of warfare and defense can take on many different looks, each of their own mentality, but one to speak of is the glorification and being entertained by real footage of combat. This is particularly unsettling when it comes to modern and current conflicts and the entertained are cheering on the destruction thinking they are justified because of the side that they are on. 

Another look that game-brain in the war category takes on is the non-sensical commentation that takes place by mainstream and alternative media, along with the viewer/commenters portraying the story or events so contrary to reality that it makes an Avenger movie look Platoon realistic. 

One way to tell if game-brain is growing in a society is to look at how silly the distractions are that the government comes up with to distract a population. In the modern US, this would be things like spy balloon invasions, hidden alien bodies and aircraft, and going so far as to talk of shooting down objects that are the same size as a small car in Alaska. 

The dismantlers and minions of the global elites who design and inside the presentation and acceptance of the lies that derail society are fully aware that not everyone will believe them. However, the end game is not to fool the masses but to control them through fear, and in most cases, if one part of the masses doesn’t develop a fear of the narrative, they’ll develop a fear of another or fear of a different portion of the masses. The unholy fear is the game, because it benefits them, and destroys us. 

In the end, the acceptance of lies is the acceptance of a false reality and always leads to a distorted perception of reality. If unchecked, that distorted reality will lead to the total collapse of a sense of reality, and ultimately the 3rd stage of fear…Faithfully Exercising Alternate Realities. 

by D. C. Link